If we consider about Information Technology (IT), we realize that it contain both positive and negative aspects. In this essay, I talk about “How does the information technology negatively affect human communication”. In other words, I am mainly focused on the effects of IT on our mental health, not physical or technological. I raise some problems, which already occurring in reality and also what problems might happen in the future. Then I suggest some solutions to the problems.
IT creates many possibilities in entertainment, business and social communication. IT is a tool for communicating throughout the world and for acquiring and dispatching knowledge and it can make our life easier.
On the other hand, IT may cause serious problems. IT may decrease the human relationship because there is no face-to-face communication involve in IT technology. If most things can be done on the Internet or phone, we can’t avoid decrease in human communication. I think it’s more serious for children. If parents teach and give IT instrument from young age, those children will probably use IT often. If they already know the risk of the IT, there is not so much worry. However, usually they don’t, lots of harmful information is available on the Internet and IT can have addiction. Both can be serious problems, which may can lead to communication problems. Essentially, it can disturb future life.
What we can do to improve and avoid these problems is to understand the problems. If you understand the risk of this technology, you can be able to handle with them. The most important thing is to use correctly and don’t fool around with the technology. Especially, adults should understand the problems and they have a responsibility to teach children about the risk and the problems of the Information Technology.
>>> INTRODUCTION
Determine the relationship between the temperature of carbonated beverage and its acidity. We feel acid is strong when the soda is really cold. On the other hand, even the exact same type of soda, we feel acid is weak when the drink is warm. In this experiment, we will measure the pH of different temperature carbonated beverages. If we all pH are same, we can show that the temperature do nothing with acidity and if we can see the changes of pH, we can prove that the temperature relate with acidity. I think for cold drink, we will get the high pH because we taste strong. And I think for warm drink, we will get the low pH because we taste weak. However, I think the difference of pH value will be very small because, carbonic acid is already weak acid. And also, already one error can be predicted and that is when we open the can. Some carbon dioxide will release to the air so, that can cause some error.
>>> PROCEDURE
?Setup computer and pH meter (sensor).
?Open one can and quickly put pH meter and thermometer,
?Setup the bowl with water and ice.
?Put 3 cans into the bowl with water and ice.
?After 1 minute, quickly open the can and put pH meter and thermometer. Then record the temperature and pH.
?After 5minutes, do same things. Record the data.
?After 10 minutes, do same things. Record the data.
?Setup the Bunsen burner.
?Wear glove then quickly open the can and put pH meter and thermometer. Then record the temperature and pH.
?Place one can on the Bunsen burner for 1 minute.
This article discusses general aspects of the usage of computer game software in schools, especially game play software, to help learners achieve their goal. It pays particular reference to their motivation.
Games are played not just to win or to achieve a goal. General aspects of computer game play can be competitive, co-operative or individualistic and arouse learners’ intrinsic motivations. This type of motivation to play is “the challenge, fantasy, curiosity and control that games afford. It is this adaptive interactivity that makes games attractive.” Table 2 highlights features that contribute to motivation.
These features give the play environment at hand “an important role in psychological, social and intellectual development, and computer games may offer opportunities that complement real play.” While the learners are playing, they will learn to understand why rules are necessary and what rules are sensible. Games allow the player to act “in role”.
However, some disadvantages of game software should be taken into consideration for “Games are not universally well designed and are subject to the generic software problems of a confusing interface, insufficient feedback for the user and illogical rules or constraints within the game.” At worst, there might be an extreme case where players transfer their game skills in shooting, physical violence and vicious destruction to their everyday lives.
“ Now the English achievement of Japanese college students is low.”, people say. They have studied English for about 10 years. But some of them can’t speak easy English conversation. Although I have studied English for more than 5 years, I can’t speak English perfectly. Why can’t we master English? Is there a problem in English education in Japan?
I think there is a problem in the starting time. It is too late to start learning English. Most Japanese people start it from junior high school. We should start learning English earlier.